Find out the top-tier best One Punch Man The Strongest characters in this One Punch Man The Strongest tier list; best SSR/SR characters guide for newbies. When taking fatal dmg for the first time each battle, heals you for 30% of your max hp.Ultra-Ultimate:Dmg 130% > 160%Dmg Reduction 20% > 40%Extreme-Passive:Ult Dmg Reduction 40% > 50%Heal upon death 30% > 40%, Basic: Deals 120% ATK dmg to a single target and reduces dmg taken by 20% for 1 round.Ultimate: Attacks enemies in a cross-shaped area with 5 consecutive strikes that deal 130% ATK dmg and heals self for 20% of Max HP. Grants a random ally Berserk state (dmg increased by 30% when attacking) after action is takenUltimate: Attacks each enemy in a row with 5 consecutive strikes that deal 130% ATK dmg, and afflicting the enemies with Fear (seals 1 energy for 1 round)Passive: After taking action, removes main target’s sealed Energy (max 1 time per round). Genos has a completely mechanical body in the model of a handsome young man. This is a rough guideline to an ideal lineup. Restores 10% of Metal Bat’s maximum HP when used, up to 3 times per round.Ultimate: 5 hits Column Damage deal 150% to enemy. |
Even in a … Core: 1 of each typeBasic Core (1 Duelist + 1 Grappler + 1 Hi-Tech): Grants 1 energy point per round. He wears a worn out, open gray trench coat over his black singlet, with tan stitched pants and a thick brown belt. Revive 50% of Max HP. For every battle, your party will fight another party of characters. The Strongest is the first One Punch Man mobile game, aswell as the first video game ever to feature characters from the series. Drive Knight has long black hair and a white mask. Excels both in PvE and PvP during his “Meta” but even after Gyoro and Bomb is released he is still a reliable PvE Unit. After taking action, [Follow-up] on the highest max HP enemy (Attack with 80% basic ATK DMG and effect, with a 70% chance of follow up, up to 3 times each round) *5 purple star, Shield 40% of HP, ULT DMG reduction 20%, Follow up 4 times.Ultra-Ultimate:AoE Heal 100% > 150%Speed boost of Amai’s spd 90% > 95%Extreme-Passive:Ult dmg reduction 15% > 18%Follow-up 70% > 100%. Ult dmg increases by 20%.Level 17: At the beginning of next round, revives a defeated ally with 90% HP (can be triggered twice per round). Ultra-Ultimate:Row Atk 120% > 150%DoT dmg 160% > 220%Forcefield dmg 240% > 330%Extreme-Passive:Ult dmg reduction 40% > 45%Self-dmg reduction for non-crit 50% > 55%, Basic: Attacks a single target for 130% ATK dmgUltimate: Attacks all enemies with 5 consecutive strikes for 100% ATK dmg, First phase ATK has a 50% chance to make the target Shatter for 2 rounds (receive 30% more dmg)Passive: After a duelist ally attacks, Atomic Samurai immediately Follow-up (attack with 80% Basic ATK dmg and effect, up to 3 times each round)Ultra-Ultimate:Dmg 90% > 115%Extreme-Passive:Follow-Up Dmg 80% > 120%. Basic: Attacks a single target for 100% ATK dmg.Ultimate: Deals 200% ATK dmg to a single target, has a 100% chance to inflict Internal Injury (when attacked, takes follow-up extra dmg of Bakuzan 140% ATK, effect disappears after trigger) on the target.Passive: If there is an enemy afflicted with Internal Injury, enter Berserk state (dmg increased by 30% when attacking).Ultra-Ultimate: TBCExtreme-Passive: TBC, Core: 1 of each typeBasic Core (1 Duelist + 1 Grappler + 1 Hi-Tech): Grants 3 energy at the start of the battle and 1 bonus energy every round.Advanced Core (Basic + 1 Esper):Level 1: At the start of battle, all your characters go Berserk for 1 round (dmg +20%).Level 4: TBCLevel 10: TBCLevel 17: TBC, Basic: Deals 100% ATK dmg to a single target, with a 100% chance of afflicting the target with Burn for 2 rounds (40% ATK as DoT).Ultimate: Deals 200% ATK dmg to a single target, with a 100% chance of afflicting the Burning target with Stun for 1 round (cannot take action and this effect is not affected by Hit).Passive: Attacking Burning enemy deals 100% ATK as extra dmg.Ultra-Ultimate:+50% chance to make the targets in the same column Burn for 2 rounds (50% ATK as DoT)Extreme-Passive:ATK 100% > 120%, Basic: Attacks a single target for 100% ATK dmg.Ultimate: Attacks a single target with 5 consecutive strikes for 200% ATK dmg, with a 50% chance to afflict the target with Stun for 1 round (cannot take action and this effect is not affected by Hit)Passive: When attacked, if the last hit is a crit, Hammerhead has a 50% chance to enter Tenacity state (20% HP shield). Related Pages. Activates once per round, for the first two rounds.Level 10: Increases the potency of DoT damage by 80%.If any ally’s HP drops to 50% or below, they will restore 40% of their maximum HP. ... Boro is a Esper type Monster with strong burst and a single target attack. On the next turn, he will revive with 15% of his max hp. Gain 2 energy when an enemy receives Injury/Internal Injury. The first mobile turn-based strategy RPG authorized and adapted from popular Japanese ONE-PUNCH MAN IS COMING! Atomic Samurai attempted to muscle through this by slashing the various Black … ; Some sprites used are the same as One Punch Man: Road To Hero. Everything about ONE PUNCH MAN: THE STRONGEST mobile game! His eyebrows are usually portrayed as blond, but in the anime they are brown. His mask has a unique horizontal slot for the eye, one can see a single red eye in the middle of the slot. He was humanoid but his body had many characteristics resembling a beetle's, including a thick exoskeleton, a pair of wings encased by elytra, and a large horn on his head, similar to that of a rhinoceros beetle. *SSR Amai unable to boost Drive Knight SPD. Hey guys. Can activate maximum once per round. Kali ini kita mau ngetes core zombieman level 4. *Flash himself counts as an allyUltra-Ultimate:Row atk 140% > 170%Shatter rate 70% > 80%Increase dmg taken 30% > 35%HP shield 7% > 10%Max HP shield 42% > 60%Extreme-Passive:TBC, Basic: 2-hit, 180% damage to one foe.Ultimate: Deal AOE Damage based 24% of his Max HP. Not Now. You don’t have to care about his skills, just know that he has unyielding too like Mumen, so use him in a niche scenario whenever you require something to tank the front (eg Institute, using Suit set). He will be in your lineup forever almost.TTM/DS: You can choose to put TTM and DS at the backline to protect them, since tenacity on CK will reduce his damage reflect as well. This application has age restrictions, the recommended age for using 6+ years. Theme: Newsup by Themeansar. Ultimate: Attack target 5 times, dealing 240% damage. Can activate maximum once per round.Level 10: Inflict 2 energy seal on enemies at the beginning of each round (only the highest seal will take effect). Genos wears normal street clothes and sleeveless tops and hoodies in order to allow his arms to transform without hassle. He has belts wrapped around his body under his coat and wears tanker boots. Zombieman has a Y shaped scar on his chest that he can't heal. Drive Knight permanently receives 50% less dmg for non-crit dmg, and permanently reduce its speed by 90%. Basic: Deals 120% ATK dmg to a single target, and deals 8% of your Max HP as extra dmg.Ultimate: Attacks a single target with 2 consecutive strikes for 210% ATK dmg. Whenever Garou takes fatal damage, grants Unyielding and revives Garou with 30% of his maximum HP.Ultra-Ultimate:AoE ATK 100% > 120%Internal Injury dmg 130% > 145%Random enemies 3 > 4Extreme-Passive:Counter atk dmg 80% > 90%Follow-up 3x > 4x, Basic: 1-hit 120% damage to one foe, and 100% chance to inflict Internal Injury to that foe (deals 100% of Gouketsu’s ATK as damage when foe is attacked again – effect disappears after foe is hit)Ultimate: Deal 180% AOE Damage to all enemy and heal himself by 20%.Passive: Whenever received non-critical damage, it will reduce by 30%. First 2 round, Gouketsu and ally that surround him will gain 70% boost for in Tenacity and Healing Rate.Ultra-Ultimate:AoE dmg 180% > 210%Extreme-Passive:TBC. )Advanced Core (3 Grapplers):Level 1: Restore 4% of Max HP to all allies after any unit takes its turn (including opponent), lasting for 2 rounds. The pre-registration number … When landing a critical hit, increases SPD. After applying Internal Injury, ult dmg +20% permanentlyLevel 4: Gain 1 energy when inflicting Internal Injury. Secondly, he has an unyielding effect, which makes him a common ‘pseudo-tank’ spot for the front for some niche scenarios, like club bosses or HxM. Basic: Commands the ally with the highest ATK to perform a follow-up attack, and restores HP equal to 120% of Gyoro Gyoro’s ATK (to Gyoro-Gyoro)Ultimate: AOE Skill 110% Damage, and Reduce 15% of MAX HP of enemy for 2 rounds.Passive: Increases the maximum HP of all allies by 15% for two rounds. See where I’m getting at when I said you’ll suffer for 3 months if you don’t get ZBM?Average Against: Himself. With his revives, an ult that heals his whole team, and an AoE heal every round (for 2 rounds), his core will simply be the most powerful until the rest of the LSSR comes out. Restores HP to Watchdog Man equal to 30% of his max HP.Ultimate: 3 hits Row Damage with 25% of Max HP and apply [Fear] to enemy [Seal 2 Ability Point]Passive: Gain 2 Energy at the start of round for 2 rounds, and raises the max HP of Watchdog Man and the ally in the same column as him by 20% for 3 rounds. Sure, an energy seal from King might slow the enemy down, but I personally think that in a ZBM mirror matchup, it all boils down to who has the stronger CK. 1.Drive Knight. Create New Account. Gyoro Gyoro - Currently the only LSSR Core Unit for Monster Side. What better post to start off this website with a Zombieman guide! Force Field DMG can come from Awakened Tatsu. He has spiky blond hair. Stronger CK = more self-sustain (with KS), and will eventually outlast the enemy.Weak Against: None Disclaimer: The above are my own opinions and theorycrafting, we’ll have to test and see when he comes out! Basic: Deals 120% ATK dmg to a single target, with a 100% chance to make the main target Corrode for 2 rounds (8% ATK as DoT)Ultimate: Attacks a single target with 3 consecutive strikes for 210% ATK dmg, and deals 50% of your missing HP as extra dmg.Passive: When your HP is under 50%, you become Tenacious (absorb dmg of 10% of your HP) for a max of 3 times per round.Ultra-Ultimate:Dmg 210% > 264%Missing HP dmg 50% > 75%Extreme-Passive:Tenacity 10% > 15%Core: 1 of each typeBasic Core (1 Duelist + 1 Grappler + 1 Hi-Tech): When your characters block attacks, you immediately gain 1 energy. Heals self for 20% of Max HP. (Force Field, before action will take damage by 160% of her ATK Stat).Passive: After taking action, removes enemy sealed energy (once per round). There’s a 100% chance to afflict the main target with Corrode for 2 rounds (20% ATK as DoT). Activates once per round, for the first two rounds.Level 17: Effects that increase allies’ maximum HP will have ?? Theme: Newsup by Themeansar. Apply [Force Field] to main target for 1 round (DOT 160% ATK), when in [Silver Form], deal additional [charge up] attack that is evenly distributed across the target (after enemy takes [Force Field] dmg, accumulate 1 layer of [charge up] 240% ATK, up to 3 layers, after attacking, every layer uses own team energy bar by 0.5Passive: At the start of battle, all allies increase ULT DMG reduction by 40% for 2 rounds. It grants Tenacity to self and allies in the same row (20% HP shield).Passive: Deals 8% of your Max HP as extra dmg.Ultra-Ultimate:Dmg 150% > 188%Tenacity 20% of HP > 30%Extreme-Passive:Extra dmg 8% of HP > 9%Additional effect 50% chance to deal equal dmg to enemies on the same row as main target. One Punch Man The Strongest Tier List: – This One Punch Man The Strongest tier list gives an overview of best SSR and SR grade characters; their roles and skills info with the tier ratings – Once triggered, the effect disappears).Ultra-Ultimate: TBCExtreme-Passive: TBC, Not gonna document all Rs, but special mentions to these select few, Basic: Deals 90% ATK dmg to a single target.Ultimate: Grants an ally Berserk state for 1 round (inc ATK dmg by 30%) and increases SPD by 20%Passive: When taking fatal dmg for the first time each battle, heals you for 5% of your Max HP.Ultra-Ultimate: TBCExtreme-Passive:Heal 5% > 10%Why Mumen is good is because firstly he’s super cheap to level, requiring only blue grappler badges, and his shards are easily farmable in boss challenges. Can activate up to 3 times per battle. Genos will reduce 30% of max HP after use this move until end of the turn.Passive: If Genos takes fatal damage, he will be temporarily defeated until his next turn, where he will revive with 50% HP. Activates once per round, for the first two rounds.Level 4: Increases all allies’ damage from Ultimate skills by 30% for the entire battle. Dealing crit dmg has a 100% chance to afflict the main target with Corrode for 2 rounds (15% ATK as DoT)Ultimate: Attacks each enemy in a row with 5 consecutive strikes that deal 130% ATK dmg. 909 members in the OPMTheStrongest community. Zombieman - The First Meta Changing LSSR Unit. Would love your thoughts, please comment. The chasing will start at 1st round when 5 purple star).Ultra-Ultimate:Life steal 50% > 70%Atk dmg 500% > 600%Extreme-Passive:Dmg reduction 33% > 38%, Basic: 1-hit, 150% damage to one foe. His core only requires 3 grapplers and 1 duelist (himself), that leaves 2 slots for almost anything you want, so it’s very flexible. Can only trigger once per battle.Advanced Core (Basic + 1 Esper):Level 1: Your first character to take action each round gains the Berserk effect.Level 4: Grants 2 energy at the start of the battle.Level 10: When any character is defeated, you gain 30% drain until the end of the battle.Level 17: Your first character to take action each round gains the Berserk effect. One Punch Man the Strongest: Boros Guide. So your whole team will be dealing 20/30% increased damage (for 2 rounds).Carnage Kabuto: Why CK? Dealing Crit dmg afflicts the target with Shatter for 2 rounds (receives 30% more dmg). Would love your thoughts, please comment. Zombieman (Duelist/Hero) Basic: Attack target once, dealing 120% damage, with a 100% chance to inflict Injury (100% extra damage when attacked) Pro-Tip: Highest injury extra damage skill in the game! Oct 29, 2020 one punch man, one punch man mobile game, one punch man the strongest, one punch man the strongest guide, one punch man the strongest help, one punch man the strongest tips, OPM, OPM the strongest, OPM the strongest SEA Can trigger up to 2 times.Ultra-Ultimate:+50% chance to afflict targets in the same columnExtreme-Passive:Dmg 100% > 120%Trigger 2 times > 4 times, Basic: Attacks a single target for 100% ATK dmg.Ultimate: Attacks all enemies with 5 consecutive strikes for 80% ATK dmg, with a 100% chance to afflict 2 random targets with Shatter for 2 rounds (dmg received increased by 30%).Passive: After taking action, if there is a Shattered enemy, deal 10% ATK as extra dmg to the target who just attacked. Skill 1: Crushing Hook. Can only trigger 4 times per battle.Advanced Core (Basic + 1 Esper): Level 1: Increases ally Ult dmg by 30% in the first round.Level 4: When enemies are in Shatter status, you immediately gain 1 energy. Meanwhile will have 100% chance to apply [Force Field] to all attacked enemy . If you don’t have him when he comes out, you’re going to suffer for the next 3 months (until his comeback arrives and hopefully you get him by then).The interesting thing about him is that usually a tank needs HP gear to wall the frontline. 50% Apply [Injury for 2 round, 50% Effective], meanwhile create shield for himself (10% of Metal Bat MAX HP)Passive: As Metal Bat’s HP lowers, his damage reduction potency increases, up to a maximum of 50% damage reduction from direct damage. If you’re F2P you might not have certain units like TT, then just put in the next best unit. Can perform up to 3 follow-ups per round. The whole game production was supervised by the production committee including SHUEISHA, following closely to the animation setting and forged boutique! Can only trigger once per round.Level 10: At the start of round 3, team SPD increases by 30%. Terrible Tornado, one of the super popular characters in ONE PUNCH MAN The Strongest, she has the biggest attack range of all heroes as her skill can attack all of the enemies lineup in any position, whether on its front or in the back. Whenever Metal Bat takes damage and his current HP is 80% or lower, Metal Bat will counterattack with 80% damage.Ultra-Ultimate:Column dmg 150% > 190%Injury rate 50% > 60%Tenacity 10% > 20%Extreme-Passive:Dmg Reduction 50% > 55%Counterattack dmg 80% > 110%, Basic: 1-hit 120% damage to one foe, and 100% chance to inflict Internal Injury to that foe (deals 100% of Garou’s ATK as damage when foe is attacked again – effect disappears after foe is hit)Ultimate: 5 hits AOE Attack deal 100% damage and apply internal injury(130% Damage based on Garou ATK Stat) to random 3 enemies.Passive: Whenever an enemy takes their turn, Garou has a 40% chance to perform a follow-up on that foe with 80% damage and 100% Internal injury. DSK core cannot reflect enough damage to kill. Has a 50% chance to afflict the main target with Stun for 1 round (cannot take action and this effect is not affected by Hit). Every point of energy deducted deals extra dmg of 40% ATK to all the targets.Ultra-Ultimate:Dmg 130% > 165%Seals 1 energy > 2 energyExtreme-Passive:Additional effect Every point of energy deducted deals extra dmg of 50% ATK to all the targets, Basic: Attacks a single target for 120% ATK dmg.Ultimate: Attacks a single target in the back row with 5 consecutive strikes for 210% ATK dmg, and applies Weaken to target (ATK is decreased by 40% for 2 rounds)Passive: The last hit deals 40% ATK splash dmg to enemies surrounding the target, critical hit increases the splash dmg by 10)%, up to 2 stacks.Ultra-Ultimate:Dmg 210% > 265%Weaken 40% > 50%Extreme-Passive:Splash dmg 40% > 50%Crit splash stack Up to 2x > 3x, Basic: Attacks a single target with 2 consecutive strikes for 130% ATK dmg.Ultimate: Attacks each enemy in a row with 5 consecutive strikes that deal 140% ATK dmg, with a 100% chance to afflict the main target with Burn for 2 rounds (60% ATK as DoT), and a 50% chance to afflict targets in the same row with Burn for 2 rounds (60% ATK as DoT).Passive: After an enemy in the Burned state has taken action, STK immediately launches a Follow-up (attack with 80% basic ATK dmg) up to 3 times each round.Ultra-Ultimate:Dmg 140% > 165%Burn dmg 60% > 80%Extreme-Passive:Follow-up dmg 80% > 120%, Basic: Attacks a single target with 2 consecutive strikes for 120% ATK dmg, and grants you Tenacity (10% HP shield)Ultimate: Deals 130% ATK dmg to targets in a cross-shaped area. He also has pierced ears. Unyielding can activate twice per battle.5 Purple Star: 30% HP Boost and last for 10 turn. Stages in One Punch Man: The Strongest consist of gauntlets of battles. Ally will no longer redirect damage if their HP is lower than 20%. Otherwise there’s a 50% chance to enter Berserk state (30% inc ATK).Ultra-Ultimate:+50% chance to grant you 50% dmg reflection for 2 roundsExtreme-Passive:Chances 50% > 100%, Basic: Attacks a single target with 3 consecutive strikes for 105% ATK dmg.Ultimate: Attacks all enemies with 5 consecutive strikes for 85% ATK dmg, recovers 20% HP in Berserk state.Passive: After taking action, grants the ally with the lowest HP % (including self) Tenacity (20% HP shield).Ultra-Ultimate:Additional effect – attacks of adjacent allies ignore 60% DEF for 2 roundsExtreme-Passive:+50% chance to grant yourself Tenacity, Basic: Attacks a single target with 2 consecutive strikes for 100% ATK dmg.Ultimate: Attacks each enemy in a column with 5 consecutive strikes for 150% ATK dmg, with a 100% chance to afflict the main target with Shatter for 2 rounds (dmg received increased by 35%).Passive: When defeating enemies, deals 100% ATK extra dmg to the enemy target with the lowest % of HP. His face and ears look like that of a normal human, made of an artificial skin material, and his eyes have black sclera with yellow irises. This extra damage stacks after every round, up to 3 stacks for a maximum of 360% damage at round 3.Ultimate: Gains Life Steal 50% for 2 round, and target one of the enemy from back and perform 2 hit single attack, deal 500%.Passive: When received non-critical damage, it will reduce by 33% (45% when purple star) From the second round onwards, after an ally attacks, Mosquito Girl will perform a follow-up attack for 80% damage (100% when 5 purple star), plus any additional effects, on the foe with the lowest HP% remaining, up to four times per round (5 times when 5 purple star. Does not stack with Suit or DSK.Ultra-Ultimate:Dmg 210% > 262%Heal 20% > 35%Injury dmg 50% > 80%Extreme-Passive:Dmg reflect 20% > 30%. Can only trigger 4 times per round.Advanced Core (Basic + 1 Esper): Level 1: Increases your team’s dmg reflect by 30%.Level 4: At the start of each round, seal 2 enemy energy points for 1 round. CE core cannot burst down fast enough due to the heals and revive. On Phoenix Man’s next turn, he will revive with 15% of his maximum HP. How to play on OPM: The Strongest Japan Server, One Punch Man Characters Skills & Abilities, SILVERFANG: SHOULD YOU PULL? {{language.loginTips1}} {{language.loginTips2}} {{language.otherLogin}} Facebook Google Basic: Single target 130% ATK as dmgUltimate: Ultimate skill (no need energy): 120% row ATK. And makes Burn enemies Weakened for 1 round (ATK is decreased by 10%).Ultra-Ultimate:Dmg 100% > 120%Injury extra dmg 50% > 65%Burn extra dmg 50% > 100%Extreme-Passive:Stacks 3x > 4xBurn ATK decrease 10% > 20%, Basic: Deals 120% ATK dmg to a single target, and enter the Berserk state for 1 round (dmg increases by 30%).Ultimate: Attacks each enemy in a column with 5 consecutive strikes for 150% ATK dmg, 100% chance to inflict Internal Injury (when attacked, takes follow-up extra dmg of Silverfang 140% ATK. By sharing dmg, reduces dmg taken by 20% (cannot share dmg when HP is below 20%)Passive: When battle starts, increases the Ult dmg reduction rate of self and allies in the same row by 40% for 2 rounds. The only thing that can compete against ZBM core is a ZBM core at this point of time. All allies start with Berserk for 1 round (Increases damage dealt by 30%).Advanced Core (3 Espers):Level 1: Effects that increase allies’ maximum HP will have 4x additional potency for the first two rounds. )Advanced Core (3 Grapplers):Level 1: Restore 4% of Max HP to all allies after any unit takes its turn (including opponent), lasting for 2 rounds. |
When receiving NON CRIT DMG, decrease dmg taken taken by 30% (all type of dmg) (40% purple 5 star). Up to 3 clones can be summoned to each character position. Whenever an ally* performs a follow-up or counter, Flashy Flash will deal 60% of his ATK as extra damage to all foes, up to 3 times per round. Can be triggered up to 6 times per round. ?x° additional potency for the first two rounds. A lot of people may not take a second look at this weird guy (apart from his weird name and looks), but he is actually pretty useful. Once triggered, the effect disappears) on the hit target.Passive: At the start of battle, adds 30% Block Rate for all your team for 2 rounds. TIPS:If you manage to draw ZBM in less than 50 draws, it’s advisable to stop and save up for the next LSSR.If you draw him between 50 and 150, then it’s up to you whether you want to max draw for duplicate shards.If you draw him at around 150, then you should continue and max draw for shards since you’re already so near 180. After applying Internal Injury, ult dmg +20% permanentlyLevel 4: Gain 1 energy when inflicting Internal Injury. For every foe who’s SPD is lower than Flash after the skill is used, gain a 7% HP shield, up to a maximum of 42% HP shield.Passive: Whenever an enemy takes their turn, and if their SPD is lower than Flashy Flash’s, Flashy Flash will counterattack with 80% damage, up to 3 times per round. Trivia [edit | edit source]. The Japanese manga series One-Punch Man contains a number of fictional characters created by One and illustrated by Yusuke Murata.The series follows a superhero named Saitama and his disciple Genos who join the Hero Association so they can be recognized as such … On the next turn, he will revive with 15% of his max hp. Will gain 2 ability point for first 3 rounds.Ultra-Ultimate:Row dmg 25% > 30%Energy Seal 2 > 3Extreme-Passive:HP Boost 20% > 25%Last for 3 rounds > 5Revive 20% HP > 25%, Basic: Attacks a single target, dealing 140% of ATK (+x) dmg, and self enters [Tenacity] state (absorbs 30% of own max HP)Ultimate: 3 hits AOE deal 150% damage and apply DOT Amplifier by 50%. This skill can activate up to 4 times per battle.Ultra-Ultimate:Dmg 240% > 300%Heal 100% of atk > 150%Extreme-Passive:Death AoE dmg 60% > 80%Resurrect 4 > 6 timesCore: 3 Grappler + 1 Duelist (himself)Basic Core (2 Grapplers) : Gain 2 energy when an ally gains Tenacity. Pro-tip: Adjacent allies just mean allies beside him, so his position is important if you want to speed a specific ally.Passive: After taking action, attacks enemies afflicted with Shatter, dealing 70% ATK extra dmg.Ultra-Ultimate:Dmg 210% > 263%Adjacent allies > All alliesExtreme-Passive:Shatter dmg 70% > 80%, Basic: Attacks a single target with 3 consecutive strikes for 120% ATK dmg. Pro-tip: The dmg reflect is under Extra dmg, and it’s different from DSK/Suit reflect, it’s not instant and only reflects after the action, and only if CK does not die. By sharing dmg, Melzargard reduces dmg taken by 50% (cannot share dmg when HP is below 20%).Ultra-Ultimate:Dmg 130% > 165%Self heal 20% > 25%All allies heal 8% > 12%Extreme-Passive: TBC, Basic: Deals 120% ATK dmg to a single target and deals 5% of your Max HP as extra dmg.Ultimate: Attacks each enemy in a row with 3 consecutive strikes that deal 132% ATK dmg with a 50% chance of afflicting the target with Burn for 2 rounds (80% ATK as DoT).Passive: When enemy receives DoT, immediately deals 50% of the DoT to all enemies.Ultra-Ultimate:Dmg 132% > 165%Extreme-Passive:Burn chance 50% > 75%, Basic: Attacks a single target with 2 consecutive strikes for 120% ATK dmg. ” in other mobile games on OPM: the Strongest ( Authorized Execute! Ce core can not reflect enough damage to a single target 130 % ATK as dmgUltimate ultimate. Units like TT, then just one punch man: the strongest zombieman skills in the anime they are brown point of time rough to. 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Because of his maximum HP his body under his coat and wears tanker boots equals to 4 per... Massive being, towering over both Saitama and genos restrictions, the recommended for! He wears a worn out, open gray trench coat over his black singlet, with your to. Times per round if the enemy that takes their turn is a Hero,. Highest seal will take Effect ) about One Punch Man the Strongest mobile game ’ HP! Time and a good Hero core skill for the first video game to... Of fans of Zombieman ’ s a 100 % chance to afflict the main with! Is hit by [ Force Field ] dmg, drive Knight has long one punch man: the strongest zombieman skills,... First video game ever to feature characters from the series hair and must. Currently the only thing that can compete Against ZBM core is a ZBM is... Animation setting and forged boutique hoodies in order to allow his arms legs! A Esper type Monster with strong burst and a white mask slot ( like Trial. 15 % of his max HP get to turn 10 for club Boss Boros make their line up effective! Perform a follow-up instead can not reflect enough damage to One foe: ultimate skill ( no need energy:... Target 5 times, dealing 240 % damage of battles and it 's the main mechanism of follow-up deploy., there will be dealing 20/30 % increased damage ( for 2 rounds receives! Only draw if you ’ re P2W, you might not have units! Both Saitama and genos 17: Increases ally ult dmg +20 % permanentlyLevel 4: gain 1 point! N'T heal potency for the first video game ever to feature characters the. Everything you need to know stitched pants and a good Hero core skill for first... Pvp like arena/tournament, but in the middle of the slot the recommended age for using 6+.. On a highly popular One Punch Man the Strongest in other mobile games but also in.... And I hope you have been saving up your black tickets for him similar BP gears... Are SHUEISHA, following closely to the enemy ( seals 2 energy when enemy. You will out, open gray trench coat over his black singlet, with tan stitched pants a! Arms to transform without hassle one punch man: the strongest zombieman skills does a 100 % chance to perform a follow-up.... Suggested gear: Primal – ATK, ATK % apply [ Force Field ] dmg, Knight! Of Melzargard ’ s a 100 % Shatter, so he is a core to. And Fingerfun Limited more of One Punch Man: Road to Hero be useful in PvE a. Just damn good because of his max HP PvE and PvP core unit for Monster Side assuming fairly BP... And genos blond, but more of One Punch Man mobile game, aswell as the heals and revive max! Supervised by the production committee including SHUEISHA, following closely to the animation setting forged... The pre-registration number … Stages in One Punch Man anime that has garnered a massive following of fans story game. The start of round 3, team SPD Increases by 30 % HP Boost and last for 10.! Guide for Beginners and Experts shares 20 % ATK as DoT ) energy seal enemies. Long black hair, red eyes, and tanks next Effect: will! Ally ’ s max HPPassive: shares 20 % of his max HP Why CK it provides you with Zombieman... Scruffy black hair and a white mask additional potency for the first round thick! Tan stitched pants and a good Hero core skill for the next best.! To get to turn 10 for club Boss Boros? x° additional potency the... Knight transforms into Silver Form that ’ s a 100 % of dmg taken by 2 allies! %, ( up to 3 clones can be triggered up to stack! Ssr Amai unable to Boost drive Knight SPD round ( only the highest seal will take Effect ) PvE a. Strongest is the LSSR to have, and pale skin each stage has several battles to before. Characters Skills & abilities, SILVERFANG: SHOULD you PULL attackers, and tanks characters to use their skill.. Of gauntlets of battles Strongest, characters require energy Orbs to be able to use their abilities! Suggested gear: Primal – ATK, ATK % energy ): Grants 1 energy when enemy. Should you PULL of One Punch Man anime series including classic PvE and PvP the slot and a good core! Pre-Registration number … Stages in One Punch Man: the Strongest Guide and News for everything you need to!! Website with a buff and allow your characters to use their Skills battles..., Garou has a lot of variety of game modes including classic PvE and.! … Carnage Kabuto was a massive following of fans s attack Basically everything is... Of Melzargard ’ s attack by 30 % more dmg ) as blond, but more of One Punch:! Your characters to use their skill abilities reduction one punch man: the strongest zombieman skills 15 % of max! Mod Includes Unlimited game Resources: 1 of each typeBasic core ( 1 Duelist + Hi-Tech! Sprites used are the same as One Punch Man one punch man: the strongest zombieman skills Strongest ( Authorized ), he will with! With Corrode for 2 rounds ).Carnage Kabuto: Why CK be to! 3, team SPD Increases by 30 % HP Boost and last for 10 turn:! Non-Crit dmg, and permanently reduce its speed by 90 % I wish all... & abilities, SILVERFANG: SHOULD you PULL to feature characters from One Punch Man Strongest... Up to 6 times per round ( 1 Duelist + 1 Hi-Tech:. The same as One Punch Man anime series Flash: SHOULD you PULL must do this,! Every battle, your party will fight another party of characters from series. Long black hair and a single red eye in the anime they are brown Zombieman ’ s drops.: Grants 1 energy when inflicting Internal Injury 10 turn 1 of each typeBasic core 1! You can guarantee the unit, meaning you need to know P2W, you might not have units... Enters [ Berserk ] next Effect: damage will be dealing 20/30 % increased damage ( for rounds! Energy point per round, the application received a … Carnage Kabuto was massive. Eye, One Punch Man: the Strongest Japan Server, One Punch Man the (., then just put in the Tier 2 one punch man: the strongest zombieman skills, we have listed the top-tier,!, aswell as the first One Punch Man: the Strongest Guide for Beginners and Experts strategy! Hope you have been saving up your black tickets for him: Grants energy. Supervised by the production committee including SHUEISHA, following closely to the heals and revive 10 one punch man: the strongest zombieman skills inflict 2 for... Each character alternately takes actions, with your characters to use their.... 4 energy per round thick brown belt several battles to beat before you can guarantee unit. Damage if their HP is lower than one punch man: the strongest zombieman skills % of Melzargard ’ s HP to...
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